Sampling & Filters
Scale Mode (Dropdown)
Options:
“Relative”: Scales based on original size (recommended for most cases)
“Absolute”: Sets exact pixel dimensions
Best practice:
Use “Relative” for batch or quick workflow
Use “Absolute” for precise output sizes
Scale X / Scale Y (Sliders)
What it does:
Sets how much to scale the width/height of the image in “Relative” mode
Range:
0.01 to 1.0 (1.0 = no scaling)
Default: 0.25
Absolute Width / Height (Inputs)
What it does:
Sets exact pixel size in “Absolute” mode
Use for fixed-resolution spritesheets or tiles
Range:
1 to 8192
Sampling Method (Dropdown)
Choices:
Nearest (blocky, classic pixel look)
Bilinear, Bicubic, Lanczos (softer, more accurate)
Cluster (experimental)
X Offset / Y Offset (Sliders)
What it does:
Fine-tune image offset before processing
Useful for aligning sprites
Blur (Slider)
What it does:
Adds pre-filtering blur to the image
Can soften noisy or dithered images