Sampling & Filters

Scale Mode (Dropdown)

  • Options:

  • “Relative”: Scales based on original size (recommended for most cases)

  • “Absolute”: Sets exact pixel dimensions

  • Best practice:

  • Use “Relative” for batch or quick workflow

  • Use “Absolute” for precise output sizes

Scale X / Scale Y (Sliders)

  • What it does:

  • Sets how much to scale the width/height of the image in “Relative” mode

  • Range:

  • 0.01 to 1.0 (1.0 = no scaling)

  • Default: 0.25

Absolute Width / Height (Inputs)

  • What it does:

  • Sets exact pixel size in “Absolute” mode

  • Use for fixed-resolution spritesheets or tiles

  • Range:

  • 1 to 8192

Sampling Method (Dropdown)

  • Choices:

  • Nearest (blocky, classic pixel look)

  • Bilinear, Bicubic, Lanczos (softer, more accurate)

  • Cluster (experimental)

X Offset / Y Offset (Sliders)

  • What it does:

  • Fine-tune image offset before processing

  • Useful for aligning sprites

Blur (Slider)

  • What it does:

  • Adds pre-filtering blur to the image

  • Can soften noisy or dithered images

Sharpen (Slider)

  • What it does:

  • Applies sharpening to enhance edges before pixel art conversion